What is Conflict?

So often, we think of conflict as combat. From the news to interpersonal relationships, it's in terms related to war and violence. You wage a marketing war, beat down someone's idea, and so on. In some ways, this is true, but in others, it misses the mark.

The truth is that everything is conflict - that's correct, but conflict isn't combat. Conflict is merely negotiating success. A debate is a conflict of viewpoint, science is a conflict between the known and the unknown, and social conflict can be resolved without resorting to violence. Which is not to say that damage isn't possible.

In Aisling, a draw is required every time there's any doubt about success, whether you're opposed by an actual person, or just challenged by the laws of nature. In all those cases, there's conflict, between your character and the night watchman, your character and gravity when you go to leap a chasm, your character and the wiring of the brain when trying to remember a fact. So it's probably not a surprise to learn that every single draw comes with a risk of damage. It may only be a bruised ego, or some confusion, but it's damage, being less effective temporarily - a natural result of conflict.

Colors of Conflict

It should be clear as well that conflict occurs in every color. Standard guns and knives type conflicts are obviously Red or Amber. Other colors of conflicts could be:

Color Conflict
Red Physical combat, Auction bidding war, Marathon
Amber Wrestling, Traps, Obstacle courses, Ranged weapons, Mazes
Green Spying, Listening to faint sounds, Artistic works
Cyan Debates, Research, Interrogation, Logic puzzles
Blue Social standing, Foreign languages, Marketing, Persuasion
Magenta Resisting temptation, Battle of Wills, Maintaining composure
Clear Magical battles, Sensing the flows of Quiddity, Intuiting the future

The main value of a conflict's color is its ability to help the Guide ensure that all colors get represented. The kinds of actions a character takes are likely to fall in that color, but they're not limited to that color. And damage color depends on the action taken, and has a range of possibilities.



Typical Difficulties
Difficulty Action
1 Easy
2 Average
3 Engaging
4 Challenging
5 Difficult
6 Formidable
7 Strenuous
8 Arduous
9 Herculean
10-12 Epic
13+ Mythic

Everything has some measure of difficulty, even if that’s just to say that its exceedingly easy to do. These difficulties are created by the nature of the event, the people involved, and other relevant conditions, in a very general way. They set the minimum power needed to succeed at the task. When you make a draw, if the power you gained is equal to or greater than the difficulty, your attempt succeeds. The more power you get, the more amazing, impressive, and, well, powerful the result.

Depending on the situation, a difficulty could be determined by someone else’s draw. Whenever you're in direct conflict with someone else about the result of an action, the fact that you're in conflict should be a good sign that you're in a conflict! Conflict is more complicated, as you can imagine, and is described here, but it should be kept in mind that any time you're up against an Aspect, chances are very high that you're in a conflict. Yes, it's true - you can be in a conflict with a door. How else do you think it's possible you could get hurt? It's damage the door inflicted on you.

Given that, it's pretty clear that the only times difficulty really applies is when the task at hand


Weapons come in three varieties, Melee, Ranged, and Sustained. Some weapons can fall into multiple categories.

Armor and Shields

Zones and Boundaries

Actions and Maneuvers


With Red at the top, the color of an action can only cause damage on the colors below it:
Red can cause any color of damage, except Clear
Magenta and Amber can cause any color except Red or Clear
Blue and Green can cause blue, green, or cyan damage
Cyan can only cause cyan damage
Clear, being in the center, can cause damage of any color at all.

Temporary aspects
- wounds
- mind control