Inchoa
Table of Contents

The Inchoa (AKA: nats, snobs, ancients) consider themselves the eldest Tribe, all Noom with natural numina, related to plants, animals, locations, and forces of nature. Many of the creatures that the Tell imagines as fairies and supernatural creatures are Inchoa, though many are also Banna. Some of them have even been deified, and play major roles in various religions worldwide.

Generally, the Inchoa are not very enamored of the Tell and its inhabitants - they were the founders of the Marahh Rade. Socially, Inchoa tend to have high status, holding positions of power, and living on expensive estates. They look down on all the other the Tribes as weak and too influenced by humanity, and they pride themselves on social orders which are drawn from nature instead of human thought.

Most Inchoa society is organized along the lines of packs, forests, or other natural systems, depending on the numina. Although the system is not particularly monarchical or litigious, it is nevertheless called a Court.

Numina: natural world
Common Rade: Marahh
Appearance: natural, worldly

There are 5 Houses within the Inchoa Tribe: the Belu, the Holus, the Loke, the Opah, and the Pex. The Houses are differentiated based on Numen.

Belu

AKA beasts, nim, creach

House Belu encompasses Inchoa whose Numina are animals, insects, and various other kinds of living, mobile creatures, from the eagle and the tortoise, to cicadas and amoebae. With the exception of the Pex, this is also the House most likely to be Calyx.

Unlike many Inchoa, when an animal or creature gains popular or mythological attention in the Tell, Lex tends to create new Quem instead of changing the Belu. Noom philosophers suggest that this may be because of animal perceptions, which prevent particularized ideas from becoming change by Lex. Animals know what they are, even if humanity doesn't.

Another popular theory is that Shoal ideas about animals, insects, and other creatures are so essentially distinct from the actualities that Lex can't focus on the Belu individual. Detractors of this theory note, and wonder about, the implied consciousness given to Lex, a source of much debate in Belu discussions.

Whichever is the case, the Belu tend to be distinct from their Quem counterparts. On one hand, you have the Fox Inchoa, with vulpine abilities and qualities like keen scent and red hair, while on the other, you have Fox Quem, embodying mythological and symbolic powers associated with the fox: trickstery riddles and cosmic powers of alteration enchanted into their tail. This distinction is not always the case, of course, and some Belu have indeed been affected (adversely or otherwise) by Lex.

Most Belu are Calyx, as noted, with a significant second place held by Whim, but those with numina which have been destroyed by the Shoal (by whatever means), are likely to be Marahh. Some Belu have established animal-rights groups in the Tell, and these tend to have Marahh agendas.

Appearance wise, Belu tend to look decidedly animalistic, with animal features, even entire heads, transplanted onto mostly humanoid bodies. Some numina tend towards the centaurish – snakes (the Naga of India), horses (the centaur), and fish (mermaids) being notable examples. The animal world, in all its myriad forms, is represented distinctly in the flesh of every Belu.

Numina: animals and insects
Common Rade: Calyx, followed closely by Whim
Appearance: animalistic

Holus

AKA shrubs, veggies

Holus is the House of plant-numina, whose numina range from phytoplankton to trees, and all the plants between. The Holus are similar to the Belu in many ways, particularly their resistance to Lex.

Unfortunately, they are not resistant to the effects of their numen's condition. Pesticides, slash-and-burn agriculture, the harvesting of forests – all of these have had immensely detrimental effects on the Holus. Some Holus have lost abilities that were once inherent and simple, while others have been transformed into creatures vaguely resembling the Terat, sores and withered limbs being common.

Despite these changes, the majority of Holus still maintains the traditional forms of the House. Some may have a greenish cast to their skin, with others ranging up to brown bark-like skin. Some Holus have the vaguest hint of the plant-like, while others look like Ents. The House has the same broad scope of appearance as the Belu, only towards the vegetal.

Justifiably, almost all Holus are Marahh, and want nothing more than revenge for the decimation of their House. These members of the Marahh tend to the subversive and secretive methods, and their organization tends to espionage. Nevertheless, there are Calyx and Whim Holus, who are mostly rejected as blind fools by the rest of their House. These rare Holus often wander the Plasm as pilgrims and healers, searching for a way to return their House to balance.

Numina: plant life in all its forms
Common Rade: Marahh
Appearance: plant-like

Loke

AKA genies, blokes

This House of the Inchoa consists of Noom with location-related numina. Specific places (this waterfall, that grove, or the mountain yonder) are very common numina, and are the source of the Roman genius loci (and the name of the House), but the rare Loke exists whose numen encompasses all locations of a particular type (waterfalls, groves, or mountains).

Though a Loke may live and die in the Plasm, their numen-location may actually be in the Tell, a hint of the connection that once tied the two halves of the Coil together. Such Loke are often Marahh, because their numina are likely to be tourist locations exploited for their beauty or grandeur. The Loke is affected by the subsequent Lex, often becoming Quem while remaining in House Loke. Loke with numina in the Plasm are often Marahh as well, though they haven't faced Lex. It’s often enough to cement their loyalties simply by looking to cousins transformed, the much-discussed threat that humanity will create an enormous theme park of the Plasm.

A major issue for most Loke is the environment. As forests are destroyed, rivers polluted, and beautiful vistas obscured by strip malls, condos, and parking lots, the natures of these Noom, which draw on the Quiddity of their numina, are fundamentally altered. This is yet another reason why most Loke are Marahh. As a matter of fact, Marahh Loke founded many prominent environmental organizations in the Tell. These groups usually have Marahh-influenced hidden agendas.

As might be guessed from their involvement in the Tell, most Loke are indistinguishable from humans. When there is a differentiator, it is usually extremely subtle and easily hid. Instead of the unusual appearance of many Noom, Loke tend to have second forms closely tied to their numina. A Loke of the Thames, for example, might normally appear to be a normal Englishman, but seem to be made of water in their alternate shape.

Numina: natural locations
Common Rade: Marahh
Appearance: human, with secondary forms

Opah

AKA forces, kami

Easily the most magnificent and powerful House within the Inchoa House Opah is home to members who manifest as the very forces of nature themselves. These Noom are the Inchoa counterparts to House Daeva of the Quem, and like them, are frequently deified in the Tell.

The numina of Opah can vary from weather and its patterns, through earthquakes, to the processes of disease. In general, any concept whose domain is the natural world and thus outside of human interaction or control qualifies its Noom as Opah. The idea of "predation" is thus an Inchoa numina, and specifically Opah, and not Quem as one might imagine.

The Opah tend to be Whim Rade. Because the focuses of their beings are on natural forces beyond the normal control of Shoal or Noom, it is uncommon for their own minds to "sink" to such a level either. They care little for the War or its effects on the populations of the Tell or Plasm. They tend to be concerned only in the proper order of things (which makes them few friends).

This House is inclined to look mostly human, with one or two strange and distinctive features. Antlers or horns are common. Without exception, however, are their eyes, which always clearly reflect their numina, and share nothing in common with the eyes of the rest of the Tribes.

Numina: forces of nature
Common Rade: Whim
Appearance: antlers, strange eyes

Pex

AKA pixies, fairies, one alone is a “peck” (a derogatory term, to be sure)

The Pex are Inchoa of very precise specialization, having numina reflecting some particular and very specific piece of the natural world. Parts of a plant or animal are common, and place a Noom into House Pex. Examples might include honeysuckle flowers, warthog bristles, or river stones.

Pex often have numina that are descriptors, which describe a variety of places, animals, plants, and/or natural forces all at once. Such numina are often so broad in scope that it is very difficult for them to be affected by Lex, and most Pex are thus Calyx or Whim.

An excellent example of a Pex is the "stink spirit", mentioned in the movie "Spirited Away". Another would be Douglas Adams' famous "hyper-intelligent shade of blue", obviously a mentally-gifted Blue Pex.

Because of the specialty, it's easy to think of Pex as small and powerless. While this is often the case, with Pex being considered runts by most other Inchoa, some of the most important Noom belong to this House. Gullywudes are an excellent example. Like many "lower" life-forms in the Tell, gullywudes are the indicators of the health of an area. In particular, these small, hyperactive creatures with helium voices are indicators of the Quiddity health of an area. When the gullywudes disappear, the intelligent and observant begin to wonder about the flows of Quiddity nearby. Gullywudes are Quiddity Pex.

Pex are the most variable of all of the Inchoa Houses, in terms of appearance. The one commonality that they share is that they tend to be small, much smaller than the average human. Many Pex also have wings of various sorts, mostly insectoid. It's from common garden Pex that Victorians got the idea of fairies. Because of their size and the tendency to wings, the Disney character Tinkerbell is often imagined as the patron saint of Pex, and she has numerous temples scattered throughout the Plasm. In each one, there are rows and rows of birdcages, each suitably furnished to be a comfortable home to the traveling Pex.

Numina: very specific parts of the natural world, adjectives
Common Rade: Whim, Calyx
Appearance: small, winged

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