Running the Game

Maintaining Surreality

The Guide's Caern
Atmosphere
Creating Stories
Social Contract
What the Guide does
improvisational plots, settings, and characters
Pacing
Challenging the players
Deciding Obstacles
Passions
Justifying Passion use
Rewards
Running Conflict
Running Magic
Removing Aspects and Passions: return the motes
Creatures
Lex and Sight
Noom
Gullywudes, Quiddity Pex
Advancement
Social groups: Gyp, Shimmer, Rish, Neem
Realms
Sight to know Tatter/Numina
Lex and Rades
Croak, (s)lang of the Plasm
Peck, derogatory term for a single Pex
Adoption into Tatter/Tribe
Genetics – the Z-Chromosome
Atmosphere and the Coil
Creating Stories
Social Contract
What the Guide does
Rewards
Running Conflict
Running Magic