Outline

Book I: Revelation (booki)

  • The World of Aisling (coil)
  • The Tell (tell)
  • The Plasm (plasm)
  • The Caesura (caesura)
  • Realms (realm)
  • Noom (noom)
    • The Tribes (tribe)
    • The Rades (rade)
  • Magic (strange)

Book II: Choice (bookii)

  • Characters - Getting Started (chargen)
    • Character Concepts (concept)
    • Character Creation (creation)
      • Building (build)
      • Growing (grow)
      • Finding (find)
  • In Depth (deep)
    • Thresholds (threshold)
    • Traits (trait)
    • Aspects (aspect)
      • Aspect Examples (aspex)
    • Complications (complication)
  • Chance (chance)
    • The Spectrum (spectrum)
    • The Draw (draw)
      • Special - Mastery, Working Together, Trying Again (situation) ?
    • Doing Stuff (doing)
      • Invoking (invoke)
      • Tagging (tag)
      • Compelling (compel)
      • Assessment (assess)
      • Maneuvers (maneuver)
      • Declaring (declare)
      • Jumping, Burning, Lifting, etc.
  • Conflict (conflict)
    • Weapons (weapon)
    • Armor (armor)
    • Damage (damage)
    • Healing (heal)
    • Walls (wall)
  • Magic (magic)
    • Schools of Magic (school)
    • The Arts (art)
      • Feits (feit)
      • Raptures (rapture)
      • Chants (chant)
      • Charms (charm) ?
    • Building an Art (buildart)
  • Luck (luck)
  • Character Change (change)

Book III: Transformation (bookiii)

  • Playing the Character (play)
  • Improvisation (improv)
  • Bringing Them Together (group)
  • Themes & Motifs (theme)
  • NPCs (npc)
  • Climactic Scenes (climax)
  • Running the Game (note)

Appendices (app)

  • Tools (tool)
    • Glossary (glossary)
    • Making Motes DIY (motes)
    • Motecards (cards)
    • Dicing Aisling (dice)
    • Charts and Tables (chart)
    • Character Sheets (chasht)
  • Library (lib)
    • Non-human Player Characters (beyond)
    • Noom: descriptions of Noom types (sentient)
    • Creatures (creature)
    • Characters (character)
  • Miscellaneous (misc)
    • Inspiring Works (inspiration)
    • Design Philosophy (design)
    • Probabilities (prob)